Learn the clue language
Jottly games can reveal different kinds of truth. Notice what this game tells you, then spend every guess to learn something new.
Every game
Every game begins with a rules sheet. Look for three things: what the score reveals, whether the secret can change, and which constraints affect valid guesses. Those answers determine whether a broad opener, a controlled comparison, or a risky direct guess is useful.
During play, tap Rules to see the exact configuration again. Community games can combine familiar mechanics in unfamiliar ways, so their title alone is never the contract.
Lightning
Green tells you a letter and its position. Yellow tells you a letter belongs somewhere else. Gray removes a possibility unless the game's duplicate rules leave room for another copy.
Cowpoke
Cowpoke separates letters in the correct position from letters that belong elsewhere, but does not identify them. Compare guesses that change as little as possible. When one letter moves and the position score changes, you have isolated useful positional evidence.
The two scores describe different groups. Add them to learn the total number of matching letters in the guess.
Classic
Classic gives one number: how many letters your guess shares with the secret. Once some letters are known to be absent, use them as controls around one unknown letter. If only that unknown can change the score, the result answers one clean question.
When the score says every letter matches but the word is wrong, stop searching for letters and start arranging them. The confirmed row is there to help with exactly that transition.
Shapeshifter
The target may change after every guess, but every clue you have seen remains true. Think in terms of the remaining family of possible words instead of one imagined answer. Choose guesses that divide that family sharply, then lock down letters and positions until nowhere remains to move.
Gray letters stay eliminated. Yellow and green discoveries stay useful even when the eventual answer changes.
Custom games
Required letters, excluded letters, delayed or disappearing feedback, shared openers, purchasable hints, clue boosts, and unusual ending rules all change the value of a guess. Identify the special rule first. If a game feels good, save it. If it sparks a better idea, remix it.
Build better
Good game design is deduction too. Start from a template whose core is already fun, change one rule, and use Try It. If the new rule adds an interesting decision, keep going. If it only adds bookkeeping, remove it.
Clear rules, useful clues, and a believable path to victory matter more than raw difficulty.